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Komorebi / Session 14

Welcome to the Panaurelian Games

House Mejora Symbol

Year 16

Imperium News

  • Terranova's Flux: The war on Terranova fades due to the absence of House Stadt, leaving the planet in a flux. Half of the armed forces are under Reverend Mother Irena and her Coilion faithful, while the other half belongs to House Thennatt.
  • Reverend Mother's Departure: Reverend Mother Irena takes her armed forces and leaves Terranova for Solarum, proclaiming it a new Chapter House of the Bene Gesserit. The overcrowded planet of Solarum starts to ease as people pilgrimage there.
  • Military Leadership: The leader of House Thennatt becomes the technical military ruler of Terranova, but without a strong claim. Eigenshaw territories become a political problem.
  • Arrakis Transfer: Arrakis is formally granted to Duke Leto Atreides, who moves with his son and concubine. The former Atreides home is given to Lord Adhirit, who returns his stepson to his uncle, Baron Harkonnen.

Rumours

  • Affairs: Do Yoon Yi is rumoured to be romantically involved with Lord Adhirit.
  • Treasures: Kimiko Stadt allegedly has a secret fortune buried somewhere on the planet, causing the population of Terranova to start exploring the planet for its location.

Income and Resources

  • Lifestyle Increase to Noble status (+10 Wealth Upkeep).
  • Yearly Upkeep increased to 46 Wealth.

Ventures

  • Golden Lion Arena: House Mejora builds a large battle arena adorned with the Emperor's crest. It features a special viewing box for the Emperor and a music plinth for Baroness Sarenna and an orchestra to perform.

Adventure - In the Emperor’s Gift

Invitation to the Games

House Mejora is invited to the prestigious Panaurelian Games. Baroness Sarenna and Quinn Adler prepare to attend, leaving Philipe Kestrel and Jaraden Moore in charge during their absence.

The plan includes bringing gifts for the Emperor: a flock of Imperial-coloured Celestial Avians and “Love,” the Fogwood crafted by Philipe Kestrel for Baroness Sarenna.

Jaraden suggests removing the Celestial Avians from the House Mejora’s outgoings to emphasise the uniqueness of the gift to the Emperor.

House Mejora plans to take along two individuals to compete in the games: Xermal for Shielded Duelling, and Grunkle, a Gaikokku Pirate, for painting.

Arrival on Kaitain

House Mejora arrives on the garden planet of Kaitain, greeted by trees of every colour and golden towers. They are lodged in a luxurious, Japanese-inspired apartment.

Baroness Sarenna receives a letter from Hasimir Fenring inviting her to the games with etiquette reminders. Quinn Adler receives a letter from Elias Adler regarding expense concerns.

Thievery is Afoot

A thief steals the Fogwood intended for the Emperor. He is identified by his unusual Komorebian eyes alongside patchy tan skin and dark unkempt hair.

Resha Mejora skillfully pursues the thief and apprehends him with the help of Baroness Sarenna. In a critical moment, Sarenna decides to catch the gift rather than her own daughter.

Resha lands safely and gets the thief to confess that House Kestrel sent him. Resha swiftly ends his life with a paintbrush to the heart.

Games and Diplomacy

The Panaurelian Games begin in a grand arena. The Emperor and his family, including his heir Irulan, are present. Duncan Idaho defeats a Sardaukar warrior, causing a stir in the arena.

Xermal participates in shielded-combat, winning an unconventional victory against a noble from House Moritani.

Confrontation and Alliances

Baroness Sarenna confronts Juliette Kestrel, locking her into a binding promise not to act against House Mejora.

Elias Adler ignores Quinn Adler, preferring the company of the nobles around him.

Duncan Idaho, in the final, defeats Xermal but graciously raises his hand in victory.

Imperial Decision

Hasimir Fenring offers Baroness Sarenna and Quinn Adler a walk in the gardens, advising them to present their arguments for control over Terranova to the Imperial family.

The succession score is introduced, with House Thennatt leading at 3, Indira Celeste at 2, House Mejora and House Kestrel both at 1. This score will determine influence over Terranova.

Challenges and Strategies

House Mejora faces increased difficulty in diplomacy and lifestyle choices, but forcing a hand is easier. The objective is to gain favour with the Imperial Court to increase their succession score and secure control over Terranova.