House Mejora is invited to the prestigious Panaurelian Games. Baroness Sarenna and Quinn Adler prepare to attend, leaving Philipe Kestrel and Jaraden Moore in charge during their absence.
The plan includes bringing gifts for the Emperor: a flock of Imperial-coloured Celestial Avians and “Love,” the Fogwood crafted by Philipe Kestrel for Baroness Sarenna.
Jaraden suggests removing the Celestial Avians from the House Mejora’s outgoings to emphasise the uniqueness of the gift to the Emperor.
House Mejora plans to take along two individuals to compete in the games: Xermal for Shielded Duelling, and Grunkle, a Gaikokku Pirate, for painting.
House Mejora arrives on the garden planet of Kaitain, greeted by trees of every colour and golden towers. They are lodged in a luxurious, Japanese-inspired apartment.
Baroness Sarenna receives a letter from Hasimir Fenring inviting her to the games with etiquette reminders. Quinn Adler receives a letter from Elias Adler regarding expense concerns.
A thief steals the Fogwood intended for the Emperor. He is identified by his unusual Komorebian eyes alongside patchy tan skin and dark unkempt hair.
Resha Mejora skillfully pursues the thief and apprehends him with the help of Baroness Sarenna. In a critical moment, Sarenna decides to catch the gift rather than her own daughter.
Resha lands safely and gets the thief to confess that House Kestrel sent him. Resha swiftly ends his life with a paintbrush to the heart.
The Panaurelian Games begin in a grand arena. The Emperor and his family, including his heir Irulan, are present. Duncan Idaho defeats a Sardaukar warrior, causing a stir in the arena.
Xermal participates in shielded-combat, winning an unconventional victory against a noble from House Moritani.
Baroness Sarenna confronts Juliette Kestrel, locking her into a binding promise not to act against House Mejora.
Elias Adler ignores Quinn Adler, preferring the company of the nobles around him.
Duncan Idaho, in the final, defeats Xermal but graciously raises his hand in victory.
Hasimir Fenring offers Baroness Sarenna and Quinn Adler a walk in the gardens, advising them to present their arguments for control over Terranova to the Imperial family.
The succession score is introduced, with House Thennatt leading at 3, Indira Celeste at 2, House Mejora and House Kestrel both at 1. This score will determine influence over Terranova.
House Mejora faces increased difficulty in diplomacy and lifestyle choices, but forcing a hand is easier. The objective is to gain favour with the Imperial Court to increase their succession score and secure control over Terranova.