Dungeons & Dragons
D&D
Dune
Dune
Ten Candles
Blade Runner
Call of Cthulhu
Cthulhu
Blades in the Dark
Blades
Komorebi
Chapter 1
Arrakis
Chapter 2
Session 1
Party, Poison and Politics
A party hosted by House Kestrel turns sour when House Mejora is framed for the assassination of a House Thennatt envoy.
Session 2
Making Alliances
House Mejora & Juliette Kestrel strike a deal to uncover the truth behind the assassination. New faces appear, and alliances are forged with powerful figures.
Session 3
Every Rosa Has its Doug
Two spies, hired by House Mejora, work to secure an alliance with Turgan Moll, but chaos ensues when a third party disrupts their intel exchange.
Session 4
Building Pressures
Interrogations reveal Eigenshaw’s involvement, leading Doug and Rosa to plan a break-in at the security force HQ. Meanwhile, Quinn feels the pressure at CHOAM, and Sarenna strengthens ties with the Kestrels.
Session 5
A Dress to Impress
Captured and in danger, Doug and Rosa must plan a quick escape, relying on their teamwork, communication, and even fashion sense to complete the mission.
Session 6
House Mejora Management
After shaking up the political landscape, House Mejora focuses on expanding their domain and strengthening Cartelencia for their own gain.
Session 7
Neuvamals Can Be Exchanged For Goods & Services
With the Baron off-world, Sarenna is left in charge, while Quinn leads a trade mission to secure supplies and alliances for a new spaceport.
Session 8
An Enemy Unknown
Quinn races to gather the resources needed, but a betrayal within House Mejora leads to a prisoner’s plot to assassinate Sarenna.
Session 9
The War of Jiyutoshi
A rebellion in Jiyutoshi forces the Houses of Komorebi to unite against a stronger-than-expected enemy. Can they set aside their differences to face the threat?
Session 10
Stoneburner Blindside
With the Baron dead, House Mejora pushes for a final attack to end the war, unaware of Tanbatsu’s hidden weapon and plans to turn the tide
Session 11
An Expanding Empire
After the war, House Mejora consolidates its resources, seeking an advantage over rival houses while expanding its domain and rebuilding relations with the people of Cartelencia.
Session 12
The Red Dragon
As Komorebi remains in turmoil, a council gathers to discuss House Eigenshaw’s succession. Meanwhile, new arrivals at House Stadt stir trouble, and House Mejora continues its expansion.
Session 13
War Never Changes
A War of Assassins erupts between House Stadt and House Mejora, leaving both sides in disarray, as their broader war with House Thennatt rages in the background.
Session 14
Welcome to the Panaurelian Games
Seventeen years after the war of Jiyutoshi, House Mejora receives an invitation to the Panaurelian Games, where they have a chance to prove their right to rule Komorebi with the Emperor in attendance.
Session 15
Reverand Mother Knows Best
During the games, Baroness Sarenna manipulates her rivals for Komorebi's rule, while Reverend Mother Gaius Helen Mohiam makes her an irresistible offer.
Session 16
A Matter of CHOAM Proportions
After a wild night, Sarenna uncovers a plot against the Emperor. Armed with fraudulent intel about the CHOAM UR-Director, she leverages it to boost Elias’s power.
Session 17
A Fight for the Right to Komorebi
Before meeting the Emperor, last-minute alliances are formed to improve their position, but sabotage from all angles threatens their plans.